Thursday 4 February 2010

XP and Cost filter progress

After taking some time away from the development of the app, mostly just to start seeing it more like an end user might, I've started back on the code to get cost and experience fields added to the filter searches for items, monsters and rituals.

I spent a significant amount of time tonight working on the layout - unlike the level filters, the cost and XP fields have a huge number of potentially infinite values, and the kind of granularity that might be required when searching is much higher. With that in mind, I couldn't just use the same integer picker widgets as before. I had to arrange two text fields in a way that made sense and didn't take up too much space - which is more awkward than it first sounds when you're working mostly with pre-defined widgets.

I've come up with a solution that will hopefully work, although it still needs some tweaking - making it obvious where to tap to highlight the field is the first order of business now that the fields exist at all.

I'm not going to make any promises about when the next iteration will be available, but hopefully it'll be soon.

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